Safe or Blunder?
Spot the blunders before they cost you.
How to play - Judge the highlighted move: is it Safe or a Blunder? "Safe" means the eval barely moves — a swing of 0.4 or more counts as a blunder.
- The call alone is worth little — call a blunder right, then play the punishing line for most of your points.
- You have 3 lives — a wrong call or running out of time costs one.
- Answer fast and chain correct calls to grow your combo multiplier.
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