When the direct approach draws, losing a tempo on purpose is what wins.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Use a three-move king manoeuvre to lose a tempo, force the defender aside and reach the winning square.
Face every course position without guidance. Reveal a hint only when you need one.