Course

The Rook Pawn Exception

Why a rook pawn breaks the normal opposition and key-square rules.

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Level 1 — The Straight Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 2 — The Cross-Counter Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 3 — The Heavy Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 4 — The Quiet Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 5 — The Patient Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 6 — The Distant Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 7 — The Narrow Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 8 — The Wide Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 9 — The Hidden Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 10 — The Bold Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 11 — The Steady Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 12 — The Sharp Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 13 — The Long Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 14 — The Short Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 15 — The Central Corner Hold

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 16 — The Flanking Rook-Pawn Break

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 17 — The Timely Rook-Pawn Break

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 18 — The Forcing Rook-Pawn Break

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 19 — The Deep Rook-Pawn Break

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 20 — The Clean Rook-Pawn Break

Use the defending king’s access to the corner to decide whether the rook pawn can promote or must draw.

Level 21 — Course Practice

Face every course position without guidance. Reveal a hint only when you need one.