Course

Opposition and Key Squares

The foundation of every pawn ending: reaching the right square with the right side to move.

Free starter course
Level 1 — The Straight Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 2 — The Cross-Counter Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 3 — The Heavy Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 4 — The Quiet Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 5 — The Patient Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 6 — The Distant Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 7 — The Narrow Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 8 — The Wide Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 9 — The Hidden Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 10 — The Bold Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 11 — The Steady Breakthrough

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 12 — The Sharp Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 13 — The Long Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 14 — The Short Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 15 — The Central Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 16 — The Flanking Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 17 — The Timely Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 18 — The Forcing Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 19 — The Deep Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 20 — The Clean Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 21 — The Tactical Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 22 — The Positional Key-Square Hold

Use opposition and key squares to force promotion — or recognize when the defender can hold the draw.

Level 23 — Course Practice

Face every course position without guidance. Reveal a hint only when you need one.