Course

Bishop vs Pawns

When a lone bishop can stop a passed pawn — and when the wrong colour means it never could.

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Level 1 — The Straight Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 2 — The Cross-Counter Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 3 — The Heavy Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 4 — The Quiet Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 5 — The Patient Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 6 — The Distant Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 7 — The Narrow Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 8 — The Wide Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 9 — The Hidden Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 10 — The Bold Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 11 — The Steady Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 12 — The Sharp Diagonal Blockade

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 13 — The Long Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 14 — The Short Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 15 — The Central Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 16 — The Flanking Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 17 — The Timely Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 18 — The Forcing Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 19 — The Deep Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 20 — The Clean Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 21 — The Tactical Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 22 — The Positional Pawn Break

Judge whether the bishop can reach the pawn’s path or promotion square before the pawn breaks through.

Level 23 — Course Practice

Face every course position without guidance. Reveal a hint only when you need one.